]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj
Merge branch 'master' of github.com:benbeltran/super-polarity
[rbdr/super-polarity] / Super Polarity Content / Super Polarity Content / Super Polarity Content.csproj
diff --git a/Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj b/Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj
new file mode 100644 (file)
index 0000000..4cc2f56
--- /dev/null
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
+  <PropertyGroup>
+    <ProjectGuid>{8528C189-5B94-48F8-8C64-D4D6658E52F6}</ProjectGuid>
+    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>ContentBuilder</RootNamespace>
+    <AssemblyName>IgnoreMe</AssemblyName>
+    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+    <OutputPath>bin\$(Configuration)</OutputPath>
+    <XnaPlatform>Windows</XnaPlatform>
+    <XnaProfile>HiDef</XnaProfile>
+    <XnaCrossPlatformGroupID>70f11b5f-d758-4efc-943f-95989437d224</XnaCrossPlatformGroupID>
+    <XnaOutputType>Library</XnaOutputType>
+    <PlatformTarget>x86</PlatformTarget>
+    <UseVSHostingProcess>false</UseVSHostingProcess>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
+    <MonoGamePlatform>Windows</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
+    <MonoGamePlatform>Windows8</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
+    <MonoGamePlatform>Android</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
+    <MonoGamePlatform>iOS</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
+    <MonoGamePlatform>OSX</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
+    <MonoGamePlatform>Linux</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
+    <MonoGamePlatform>PSM</MonoGamePlatform>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="mscorlib" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\Super Polarity ContentContent\Super Polarity ContentContent.contentproj">
+      <Project>{468F8415-7D38-4718-B0B4-E18F1A427136}</Project>
+      <Name>Super Polarity ContentContent %28Content%29</Name>
+      <XnaReferenceType>Content</XnaReferenceType>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+  <!--
+      To modify your build process, add your task inside one of the targets below and uncomment it. 
+      Other similar extension points exist, see Microsoft.Common.targets.
+      <Target Name="BeforeBuild">
+      </Target>
+      <Target Name="AfterBuild">
+      </Target>
+    -->
+</Project>
\ No newline at end of file