--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
+ <PropertyGroup>
+ <ProjectGuid>{8528C189-5B94-48F8-8C64-D4D6658E52F6}</ProjectGuid>
+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>ContentBuilder</RootNamespace>
+ <AssemblyName>IgnoreMe</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <OutputPath>bin\$(Configuration)</OutputPath>
+ <XnaPlatform>Windows</XnaPlatform>
+ <XnaProfile>HiDef</XnaProfile>
+ <XnaCrossPlatformGroupID>70f11b5f-d758-4efc-943f-95989437d224</XnaCrossPlatformGroupID>
+ <XnaOutputType>Library</XnaOutputType>
+ <PlatformTarget>x86</PlatformTarget>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
+ <MonoGamePlatform>Windows</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
+ <MonoGamePlatform>Windows8</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
+ <MonoGamePlatform>Android</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
+ <MonoGamePlatform>iOS</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
+ <MonoGamePlatform>OSX</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
+ <MonoGamePlatform>Linux</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
+ <MonoGamePlatform>PSM</MonoGamePlatform>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="mscorlib" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Super Polarity ContentContent\Super Polarity ContentContent.contentproj">
+ <Project>{468F8415-7D38-4718-B0B4-E18F1A427136}</Project>
+ <Name>Super Polarity ContentContent %28Content%29</Name>
+ <XnaReferenceType>Content</XnaReferenceType>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file